"Um... Mr. Slime, is it? We need you to not smile during the battle. Oh, no no no! It's a great smile, but, you know, we don't want Enix to sue us." |
This whole bit in Goma Plateau and Tanglewood is a long-winded tutorial for those who never played the other two games in the series. It's also punishment for those of us who did. See, it's all unavoidable. Garet even tells you how to use the aptly-named psynergy Move after you've already figured out how with the first block that you shoved into the hole that was perfectly shaped to fit it, while terrific father figure Isaac watches his kid jump across these pits, ignoring the "what if..." situation of Matthew missing a step and falling to his death. There's also the tutorial about the djinn, an encyclopedia, Sun Saga issues to collect, and even a training course that summarizes the other two games in the form of an obstacle course, because everything else I mentioned, along with the introduction that began right after you ignored changing Matthew's name (which loops at the title screen), just wasn't enough hand holding.
I would like to point out that the script, much like my blog, is rather verbose. I wouldn't mind if all the chatter was actually worth reading (kinda like a subtitled episode of Kitanagatari), but it's just your usual "blah blah" storyline with little more than that to maintain the player's interest. Occasionally, you get to choose one of four emotional responses to answer someone, but it doesn't always provide a reply you were expecting, and none of them will alter how the conversation will continue.
It was so dull at the start of my journey that I barely made it to the 30-minute marker before saving and turning off the DS to find something else to occupy my time. Eventually, I'd pick up where I left off, and, within another 30 minutes, grow tired of it again. Midway into the game, however, I began putting in some legitimate effort. When I found myself sailing around to various islands for a bit of side-questing I grew world-weary. At that point, I actually put the game down and played those Yu-Gi-Oh! titles I
I put so little effort into combat. All mobs were beaten with simple attacks. Once in a while, I'd stop and heal. Repeat when necessary. Bosses were essentially an onslaught of summon spells at the start, then use Djinn until I could cast summons again. Chaos Chimera and Dullahan were the only exceptions to all of this. It was after I lost twice to the chimera that I began to realize that I hadn't bothered to do anything with the crafting material, nor had I bought any other basic equipment to replace the low-level bits I had found in chests throughout the game. Once my junk was up to snuff, that thing didn't even merit a Water of Life. Dullahan, however, is an evil bitch. Abilities such as Charon and Condemn tend to succeed at the worst moments, dropping my party members right when I get things together. After a bit of research, it seems he follows a simple attack pattern and can be defeated by a low-level group so long as one pours all his strength into Matthew and knows when to use defensive Djinn, like Ivy, Shell, and Doldrum. What I found to be more interesting was reading about how he is considered to be more powerful in Golden Sun: The Lost Age. I didn't have any problems against him in the second game. When I thought about why, I could only speculate that it was because I was actually interested in the previous sequel. Here, I just wanted it done so I could collect my summon tablet of Iris the Goddess of (Puking) Rainbows.
"Taste the painbow, mortals!" |
So cryptic! How will I ever figure out... already done. |
"I'm not just a boring main character... I'm A SUPER BORING MAIN CHARACTER!" |
On a positive note, I adore Sveta. She reminds me of my first video game crush:
Katt's the muscle in the party, speaks her mind without qualm, and she wears no pants. What's not to love? |
It's still a better sequel than Bomberman: Act Zero, for what little that's worth, which tried to bring a new "look" to the Bomberman series.
Even the characters wanted nothing to do with it. |