I don’t think the Gamecube had too many hits back in its day,
comparatively speaking. Still, it was created by Nintendo, and that alone made
it an important addition to a gamer’s collection back then. The Mario, Zelda,
and Metroid titles that usually come with a Nintendo system already justify the
price of the machine, but it also had Pikmin, Animal Crossing, Metal Gear
Solid: Twin Snakes, and many other decent games that most probably bought used
from eBay to enjoy on their Wii consoles, since a GCN was looked upon by many
as a waste of money. Why I didn't feel
like playing one of those classics is beyond me. Instead, I had a desire to start
up Custom Robo Battle Revolution,
which is the fourth game in a series that never reached America until 2004. For
many, including myself, the first time seeing Custom Robo was in the form of “Japan
Only” trophies on Super Smash Bros. Melee and that sparked my curiosity. When I
was very young, I used to believe that, eventually, all Nintendo games got
released in the states. Seeing these new faces in the Smash Bros. trophy
gallery left me with a feeling that I was really missing out on something solely
because I lived here in the states. Eventually, however, I got over it, since I
still have more than enough to play that was released in the US. No point in
worrying about what else they have across the ocean if I still can’t finish
what they already gave me, right?
He controls the horizontal. He controls the vertical.
Custom Robo is the
child of Nintendo and Noise Inc. While they’ve also done Go Go Cosmo Cops and have been working on Acroknights (not sure if they ever actually finished it though), Noise
Inc. is really only known for the CR series, because that’s basically all they
have: five Custom Robo titles and the other two games I just mentioned. Still,
there was success with those games, or, at least, with the first three. The
fourth CR title is the first one released in the US and, frankly, it was not a
good showing by Noise. One way to compare this would be to introduce the music
of the 80s to today’s generation of children by having them watch the music
video of Prince’s “Batdance”.
Ever dance with the devil in the pale moon light? How about
on the Famicom while he tries to kill you with moving walls?
While CR Battle Revolution does nothing particularly well,
it isn’t really that bad, either.
There are two exceptions, but I’ll get to them later. First, I want to comment
on the title screen and the video that goes with it.
As you begin, you hear something that sounds like the response
you get from the cashier at the drive-thru order menu before driving up to the
first window. I know it’s saying the title of the game, or, at least, I did
after hearing it three or four times to make sure. I think that if the sound quality
was going to be that awful, then it would have been better not to say anything
at all. It’s not a big deal to just read the title, since one needs to be
literate to play the game effectively anyhow. The full motion video is about
two minutes long and makes me wish for a television series of the same quality,
kinda like watching Pokemon or Beyblades, except the fight scenes might
actually be worth viewing.
Battle Revolution’s story mode is a standard (if even that
good) kid hero plot that revolves around a teenager who becomes a “commander”
after reading a letter from his deceased father. I’m not exactly sure what the
letter said, but I’m guessing it was something along the lines of, “Son,
regardless of what you wanted to do with your life, you’re going to battle with
toy robots, instead. I’m dead now, so you have to fulfill my last wish. It’s
like Japanese law, or something.” Prior to this, we are treated to the
graphical brilliance of a black screen while ??? and Father have a conversation
outside their home. Dad gives his son “Hero” a special watch and tells him
never to remove it. He then hops into his car and drives off. This sound effect
is the only time the existence of a car is hinted at until you go past wall, and,
even then, the vehicle is just part of the rubble. You and your friends always
travel in straight lines by foot, which gave me the impression that their domed
city was about as small as it looked on the map. Coupled with only ten
locations to visit, half of which are a single room in size, the Real World is
a bit disappointing. When you do go outside the wall, then it’s a whooping
three more places to see, and with both worlds, your path is more or less a
linear one. The only chance for exploration is after Hero is asked if he wants
to head home to rest. Not that anything interesting comes of it, but you can go
to a few places to read what the NPCs have to say about what’s happening in
their (very) little world. I remember declining nap time to head over to the
park to find everyone trying to figure out what the “Z” meant in the Z
Syndicate. This adds a little personality to the game, but, again, you wouldn’t
be missing out on anything if you never said no to sleep. Speaking of which,
your “New Journey” begins with your landlady, Lucy, yelling at you to get out
bed and go to work.
Apparently, your character has trouble getting up in the
morning, and it has become routine for this thing to wake you up each day. She seems friendly enough, but is portrayed as being
overly oblivious to everything you attempt to explain to her:
You: “Commanders control custom robos.”
Lucy: “Hey, you mind slowing down a bit?! Fuck, man, do I
look like an IBM to you? I can’t process all of this shit at once!”
At one point, she referred to a license test as a "lying test." We get it. She's not suppose to be the brightest bulb on the Christmas tree, but it seems like this characteristic of her being ignorant on the matter goes a little too far. She also mispronounces the name of the group you work for multiple
times, and does little more than tease or flirt with the people she speaks to.
Each time your game saves itself and you wake up to start the next chapter,
Lucy will stop you shortly after you leave your home to chat for a few moments about nothing of any value. Admittedly, this is a character I can actually like, because she represents an individual
with a more pathetic existence than my own. Thanks, Noise Inc.!
As Hero arrives at Steel Hearts, he meets his new boss
Ernest, a Steve Austin look-a-like who spends much of his time in this game
sitting in a chair that can take him to and from the backroom to his desk.
Why
he couldn’t just walk is beyond me, but he’s not a fat ass, so I won’t question
it any further than that. Ernest is smarter than he seems, and he does care
about his employees. Actually, he’s one of the few characters I’m not
particularly bothered by, because he wasn't made out to be too unbelievable, as was the case with Lucy. The other guy in the room is a different matter.
When you first meet Harry, he comes up to support your desire
to become a bounty hunter. Considering your character has no experience and no
machine to actually do the job, I’d have to question Harry’s judgment. Rather
than waste time arguing, Ernest tells Harry to take Hero with him to the lab to
see how things get done. This is fine for your run-of-the-mill career, but I
wouldn’t send a novice to watch a bounty hunter work. A serious fight might
occur. Someone might get badly hurt or killed. There could be… oh, wait a minute. These are people
fighting with toy robots. Nevermind, then. At the lab, you find the crooks standing right
outside the building… fighting with three of the officers… in the middle of the
day. One is actually just standing there doing nothing, as are a couple of
people from the police force. Harry shows Hero that fighting involves facing an
individual, diving into your robo, and having it battle the other’s robo within a sphere that appears between them. Why not just arrest these fools while
they are occupied in their silly little battles? Who cares if it disrupts their
match? They’re breaking the law! In an attempt to help him, Hero ends
up causing Harry to lose the match. Serendipitously, you discover the very gad,
or cube, or whatever it is these criminals are trying to steal. It suddenly
becomes your custom robo, and you now have to battle the same guy Harry lost
against, BUT FIRST! Harry has some advice for you. Oh, he has LOTS of advice
for you. He won’t stop giving you advice for the ENTIRE. FUCKING. GAME! The few
times Harry isn’t doling out turds of wisdom, he’s, instead, telling you to go
around the room and receive information from everyone else; from all the failures who couldn't beat you, but, apparently, know more than you do. Those NPCs are
brilliant, by the way. I learned that SPD means “speed”, which has to do with how
fast something moves, and ATK means “attack”, which has to do with how much
damage a weapon deals.
Girl: "Useful info, huh? A little TOO useful, don't you think?"
I can tolerate the derp factor most of the time, but
because this game has a graph for each type of part, the developers not only
had these characters explain the stats for them, but also felt it was necessary
to explain the stats repeatedly, rather than assume that the player could just
figure out that “ATK” meant the same thing for a bomb as it did for a gun.
Despite all this, Harry still tops everyone else with that first bit of advice at
the start of the game when he told me to “BLAM BLAM BLAM”, “ZOOM ZOOM ZOOM”, and
“BANG BANG” to win.
Now I know what happens to all the clothes that Goodwill
refuses to take.
I’m surprised no one ever says anything to him about how he looks. Isn't there a term for people who dress like him? Seriously, I'm curious about it. He's not quite trailer park trash, but somewhere along those lines.
Moving on, the third person in your group is Marcia, a shy girl who
spent much of her childhood relying upon her brother, Sergei, for support while
distancing herself from everyone else. Because of her ability to half-dive,
allowing her to read the thoughts of another commander, the other children
found her to be strange and people from the lab actually took her and forced
her to participate in their experiments. It's no surprise how she grew to become socially awkward. Hoping to find out about Sergei’s
disappearance, Marcia plans to earn a Class A license and join the police
someday. It seems like she is going
to be the girl your character gets in the end, but nothing really indicates her
being interested in anyone besides her brother. Hawt, I know.
There are plenty of other named characters in this, and they
all come back to battle you in the second part of the game, but I’m fairly
certain you’ll forget all of them shortly after you begin playing something
else.
The same thing can be said about the plot. The whole story plays out like a 12-episode season of Generic the Anime, and most of it is padded with consecutive tournaments. The one redeeming quality to this mess is
the combat… ha, just kidding! Mash all the buttons on your controller as quickly as
you can and you’re guaranteed to win most of your fights. No, the one thing
this game does well is poke fun at itself. It doesn't take long for the player
to realize that Noise Inc. put a stronger emphasis on having fun with their work rather than with trying to create the next epic adventure. Most of your character’s choices
are variations of “Yes” “No” and “Something Silly”, but I usually avoided the
third option since it, like the second option, often resulted in having everything
explained to me again.
The graphics are nothing spectacular. They look better than
the screenshots I’ve seen of the previous games, but that was a rather low
hurdle to jump over, and the box art includes pictures from the CGI video, rather than of the actual game. Movement is a little stiff, so combat feels clunky to me.
I find it appropriate that the developers call themselves “Noise”.
The music is atrocious and made worse by the sound of each letter that formed
as a character talked to you. In response, I muted my TV and began playing music from a station
on my iTunes radio that specialized in classic Eurodance. Living up to its
slogan: “Finest imported cheese on the net,” I was treated to such stellar hits as Alcazar’s amalgamation of Upside Down and Land of Confusion and the creatively-titled
Boom, Boom, Boom, Boom!! by the Vengaboys,
which features genius lyrics like “I wanna double boom.” This is still better than anything I might listen to within the game.
Ears must not exist in the world you four live in.
What actual reasons could I provide to convince you, the non-existent
reader of this blog, to play this game? Well, there’s the “collect’em all!”
mentality one develops while trying to complete the first part. Bombs and
pods don’t seem to do a whole lot of good, but if you want to rack up those
points in the Grand Battle, choosing the right body type and gun is essential
for each match. Then, you’ve got the simplistic and forgiving gameplay. I’m not
particularly fond of the bazillion tips that everyone, especially Harry, believes is necessary
for me to progress through the story mode, but explanations of each robo part and holosseum allow the player the opportunity to carefully choose how he wishes to
proceed into battle. With every new piece obtained, there’s also the option to
practice using it, instead of finding out how it works during an actual fight.
Even if you disregard the information, the practice opportunities, and Harry’s
need to treat you like an idiot, losing simply means redoing the battle. You don’t
have to load up the game again, or go back to the last save point. It just repeats
the last line or two of text with the person you lost against and the preparation
screen loads up again. It’s all rather convenient. I don’t feel like I need to
study everything about my opponent and carefully pick out each piece of my
custom robo. In fact, most of the time, I just chose whatever looked good and
went in mashing my attack buttons. Lastly, the word "natter" was used. Kudos for that!
If you are a fan of interchangeable robots, and if can find a
copy for under $15, then I definitely recommend it. The initial
story mode isn’t going to take up too much of your time, and the Grand Battle
can be finished casually, without the need to aim for top scoring in every
fight. I’m fairly certain, however, that if you make it through the first half,
you’ll likely keep going until you’ve gathered every available part.
"What the hell? Why was I not in this?!"