Please, keep talking about your INTERESTING past! |
Fine. Moving on, the first brawler I experienced was more likely to have been Double Dragon II: The Revenge. You might be asking yourself, "The revenge of what?" The revenge of the nerds? The Sith? The Fallen?
Possibly all three? |
There are two major reasons for why a brawler is so appealing, and the first has to do with the type of hero it centers around. These games don't include something like Gauntlet, Zombies Ate My Neighbors, or Smash TV. Machines, magic, and projectiles are generally ignored (or at least a secondary means of force) by the raging protagonist as he (or she) goes plowing through countless enemies (and maybe a few allies) with little regard to personal well-being. Sometimes, you don't really want an intricate, detailed plot. Sometimes, you just want to sit down and play a game where your character handles things in a simple, ol' fashioned sort of way. They differ from fighting games, since the premise for one of those is usually more professional and lacks the chaos of a donnybrook. The person you are facing is just as ready as you are in a place that's suitable for battle. I don't want to waste time with putting on appropriate attire, drive to some place that endorses a blood sport, and look for a worthy challenger. I'm mad now! I just want to go out into the world and greet each smile with my fist, foot, or some blunt object lying around begging to be swung into the hearts and minds (and crotches) of every sad, sorry soul unfortunate enough to be out and about. For me, and probably many others, every opponent in one of these games represents a small piece of stress and my character is just the massage therapist I need to help knead away that frustration.
"I can see why you're so tense. We've got so many knots to work out!" |
While there are popular games for the genre nowadays (mostly of the hack and slash variety), the genre itself is far from what it was in the late '80s. Oh, I remember those days at an actual arcade that included Teenage Mutant Ninja Turtles, both the first and the second (Turtles in Time) cabinets, The Simpsons Arcade Game, and the six-player coin-op X-Men, which greeted players with a warm and friendly "Welcome to die!" I also remember how little attention each one got once an establishment added Street Fighter II to its library. People crowded that thing to play and watch as most initially went with Blanka and Dhalsim, because they were the FREAKS! of the game. Once the people started playing seriously, however, they found that neither could be effectively abused like Ken and Ryu's endless Hadouken barrage.
Real players used Zangief! |
Most of the older beat'em ups have been ported at one point or another. I believe X-Men the arcade game, for example, was re-released to XBLA and PSN, and a bit later to the iTunes App Store, so I'm assuming it's safe to say that many people still retain fond memories of the genre, but if a younger gamer wanted to enjoy something closer to his age, I guess he could try Scott Pilgrim vs. The World, Dynasty Warriors (not the first one), or God of War. There are also plenty of free-to-play brawlers online made by talented, though not necessarily well-known, designers, but I don't explore too much into them, since I find more than enough to enjoy on Newgrounds, Adult Swim, and within my own collection.
Any recommendations regardless of age? Bad Dudes, Altered Beast, River City Ransom, Sonic Blast Man II, Double Dragon II, The Simpsons, Turtles in Time, Viewtiful Joe, and The Warriors, and anything with Mike Haggar (brawler or not).
I think that's it. I'm not certain why I bothered to type all of this. It reads like a half-assed Wikipedia entry. *Shrugs* Maybe I'll enjoy viewing it again some time in the future. For the rest of you, I apologize for wasting your time. Please, don't punch me in the face. I have a very small (practically non-existent) life bar.