Final Fantasy III starts off like every other JRPG from the franchise, with an innocent-minded teenage boy trying to make ends meet by becoming a gigolo. Failing to understand the "ins and outs" of his new occupation, however, the youth decides to go off on an adventure to save the world instead. To prove his worth, Luneth battles a giant turtle residing in Altar Cave. Not exactly the most convincing bit of evidence to present before the village elder, but that's why he follows it up with the claim that a floating rock told him to do it. The first person to join Luneth on his journey is his best friend, and foil, Arc. Arc is a timid bookworm who manages to build up enough courage to head over to the nearby village of Kazus to prove he's not a coward and that ghosts don't exist. Upon seeing the cursed residents, Arc pollutes his pants and hides. Luneth eventually catches up and helps Arc to clean himself at a nearby wellspring. They meet Cid, who offers them the key to his airship so long as they use it to find and defeat the bastard who cursed him and the village. The being responsible is said to be a djinn with a terrible sense of fashion.
Supposedly, the power of darkness has provided this guy with enough strength to qualify as a low-level boss. Not that they're needed, but the game provides our yaoi couple with two more companions, both of whom were fortuitously away at the time of the incident. A swift kick to the balls and a single Antarctic Wind later, the djinn (along with his peacock pants) is sealed inside a mithril ring which was later traded for a SNES copy of Final Fantasy III, because Princess Sara was convinced that it was a far more enjoyable sequel than the actual FFIII game. Meanwhile, the other four are teleported to Altar Cave to learn of their destiny.
"Warriors! Ivan Ooze has escaped! Recruit a team of movie producers with attitude!" |
"You impertinent fools. I, Garland, will knock you all down!!" |
"I also design outfits for Namekians and construct towns for people who always end up throwing me in jail." |
For starters, FFIII suffers from all of the usual problems found in most RPGs. It revolves around a lackluster 8-bit plot with Nintendo Hard mechanics, lazy backstories, ineffective offensive status spells, and, of course, excessive random battles. The remake came with an unlimited amount of store space which would have been more appreciated by a gamer if the item limit wasn't still kept at 99 (this also makes the Fat Chocobo worthless). Direction is somewhat vague throughout the journey - The residents of Vikings' Cove want you to deal with the rampaging Nepto Dragon in exchange for their ship. Oh, did the game forget to mention that you were suppose to ignore the ship, go up to the temple, and fight a giant rat, instead? Oops! The job system is implemented horribly. Leveling each one is a chore, but obtainable gear is generally job-specific. This means the best gear at a particular moment is likely going to belong to whatever you decided against using, so your options are to change jobs or continue to rely upon low-level armor and weapons. On top of this, some bosses are obnoxiously powerful partially because the attack order seems to be unpredictable (I was casting party-wide heal magic every turn just to play it safe) and partially because you either need to switch jobs to take advantage of their weaknesses or grind until you can overpower them with whatever you feel like using. Garuda is a prime example of this. Prior to his battle, only Dragoon armor and weapons can be found within the walls of Saronia, and NPCs talk of how wind/sky attacks would be the most effective means of defeating him. Knowing when to take a blatant hint, I stood under Garuda and repeatedly shouted, "Shazam" until he fell to the ground. Then, the other three repeatedly kicked his charred body while Prince Alus begged them to stop. Lastly, some of the abilities associated with jobs make little sense.
Why must I be a Ninja to know how to do this?! |
Another flawless MS Paint job! |
Luneth can see into your soul! |
Sigh, every popularity contest I've seen between the Final Fantasy games has always included FFIII near the bottom of the list, and I can't say I'm surprised. There's no real draw to this. Every major aspect of it is sorely lacking. It's a perfect little time waster for completionists, and fans of the franchise will play any steaming pile of shit branded with the Final Fantasy label, but that's about it.
RAPE TIME! |