What's not to love? Everyone was white back then. |
Graphically superior to anything ported to the Etch A Sketch, this lush forest guarded by a pair of land seahorses is just one of many breathtaking sights Sierra brought to the PC. |
In a failed attempt to deceive Sephiroth, Aerith pretended to be a crab. On the plus side, the cooked roe afterwards was delicious. |
Also known as Eternal Arcadia, this Dreamcast title about Air Pirates plays out like a 24-episode anime following the formulaic storyline of a typical Shonen series.
The game centers around a planet that is conveniently color-coded based upon six moons (none of whom are related to Mac Tonight) that represent different types of magic. At the height of technological development, mankind began to wage war upon itself, utilizing this moon magic to create super weapons known as the Gigas. At some point during this time, stones from these six moons came crashing into the planet, wiping out nearly all of humanity along with most of its technology. Thousands of years later, after new civilizations have formed, the empress of the largest empire, Valua, believes that everyone should bow before her and the Valuan armada. Basically, history is going to repeat itself, which is why we meet Fina, a 17-year-old piloting a very small ship.
She left her crossbow at home. |
Even if the player knows what's going to happen, it's obvious that a lot of love went into creating this thing.
For starters, many of the NPCs, not just the recruitable ones, have unique models. This includes the shopkeepers, wandering villagers, and even the town guards. Some enemies are recycled, but, even then, a few of these can be justified. Names are given as part of various themes, such as types of currency and of the constellations, though others are just boring translations from different languages. For example, Raja is a stingray you battle in the Vortex. Raja is the Latin word for stingray. Clever girl. Overworks also hired a few rather well-known voice actors to help bring some of these characters to life, including Charles Martinet (Mario and Luigi), Julissa Aguirre (NiGHTS), and Grey DeLisle (Amanda Valenciano Libre and Carmelita Fox).
While my appreciation of SoA suffers a little due to the inclusion of random encounters, there are still plenty of details worth noting about them:
~ Battles seem more realistic, because everyone is moving around and exchanging blows, rather than standing still in a straight line and take turns attacking one another.
~ There are three pieces of music that can play during battle that change depending upon which side has the upper hand.
~ Everyone gains spell experience chosen through the colors of the all weapons, allowing the player to teach everyone every spell in any order they desire. Select four different colors to level up four types of magic with each victory, or have them all carrying weapons of the same color and learn that particular type of magic four times faster.
~ Special moves are fun to watch, but there's still an option to skip over them.
~ Everyone has multiple victory poses, usually changing in response to the amount of health each one has remaining.
~ Status effects vanish after a battle, so a player doesn't have to stop and cure everyone of everything repeatedly.
~ Instakill abilities are still worthless against bosses, but the most powerful ones, Eternum and Drachma's Hand of Fate, will deal damage if either fails. On the other hand (not of fate), some enemies will also utilize the Eterni chain of spells, including two of the most obnoxious bosses in the game. Just be prepared to have Aika cast Delta Shield over and over again to protect yourself.
~ Some battles occur with the ship, which is a nice change, but the turns are slow and most of the "action" is just seeing the craft fly around in circles. Still, if nothing else, the idea deserves an A- for effort. Better than an escort mission. ALWAYS better than an escort mission.
For once, the blue one isn't the weakest of the bunch. |
Finally, as an added courtesy, random battles don't occur while the player is trying to solve a puzzle. Most of you probably wouldn't care either way, but I certainly appreciate the gesture.
While you make your way across the map, a side-quest of sorts involves locating landmarks. This adds a bit of personality to the world itself, allows the player to score some much needed funding by selling the information to the Sailor's Guild, and encourages exploration. Usually, I would recommend a player's guide just to avoid wasting time with blindly searching for something (remember my entry about Robowarrior?), but I didn't do that the first time I played this game. Making the discovery by chance, or through figuring out the clues provided by NPCs, made it feel much more rewarding. It also allowed for a legitimate competition with Domingo.
Vyse's decisions determine his Swashbuckler rating and the titles that come with it. While nothing you choose will alter the story, his rating will change the way certain NPCs address him and unlock a few bonus features as it increases, such as being able to recruit another crew member for the ship and unlocking a few more discoveries and optional bosses. Special ranks can be obtained through silly tasks, like excessively fishing or running away several times, while others are earned through completing beneficial side-quest objectives, like recruiting all 22 crew members.
Crew members can provide stat boosts for the ship or abilities to use in battle. They also add to your home base by opening shops, fetching animals, redesigning buildings, creating art, and combining forces for the Blue Rogues super move. It's not as powerful as Prophecy, but it compensates with healing.
Crew members are represented with incredible artwork, but this doesn't always translate well into the graphics. |
Pow's adorable either way. |
... or, at least, Evil Aika does. |
All in all, I bored myself with a JRPG remake after somewhat enjoying a JRPG remake, and now I've followed those two up with yet another JRPG remake. Yes, for the moment, I think I've helped enough idealistic teenagers save the world from villains who thought they might be more successful if they tried the same thing on newer consoles. Perhaps I need to try something from a different genre.
That's not really much different from... |
Well, maybe... |
Seriously, Josh?! |
2 comments:
Aw yes, I'm a huge fan of Skies of Arcadia. Probably my #1 favorite Dreamcast game, in fact. Somehow the team behind it managed to get everything to click together just right, creating a really seamless experience.
The characters certainly fall into common RPG tropes, but I think it's worth noting the really positive atmosphere behind the heroes' characterizations. Around this time (and still today, really) it became much more cool for the protagonists to be dark and gritty--or even straight up anti-heroes. So it was nice to see Vyse and his merry band of Robin Hood-esque pirates lay waste to a colorful cast of memorable villains.
I'd also like to give kudos to the team for actually working with a unique setting for RPGs. The age of exploration, but in the skies! And it all looked so fantastic (well, at least for its time). This sort of time period though works perfectly for RPGs, wherein exploration has long played an important role. I really loved flying around in my ship, looking everywhere for new discoveries, new islands, new ships or monsters to battle, and new who-knows-what-else. There was always a strong sense you could find something new and interesting if you just kept looking for it, something I rarely get from video games in general nowadays. (These days we're told all the secrets of a game before it even comes out, lol...)
I'll have to review this game some time myself. Definitely one of my favorite RPGs, and I really like the soundtrack too. I actually made CDs back in the day, which I hardly did for anything. XP
I noticed you mentioned the original Phantasy Star as well, which I'm also a big fan of. Sadly a very overlooked game, despite the success of the newer online games. I'd argue Phantasy Star was quite ahead of its time in a number of ways, but that's another topic. Perhaps I'll have to post about that too, some time. ;P
The sky ocean setting actually frightened me at first. My imagination kept having me experience the "what if"s of tripping and falling off the side of one of those floating islands, or of being attacked by one of those giant flying monsters. Oddly enough, I enjoyed the game even more because of it.
As I mentioned in the entry, Phantasy Star arrived on the scene just a few days after Final Fantasy did. The FF series pretty much took all glory from that point onward.
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