A deadly combination of Diet Nuka-Cola with Mentats. Also, you're gross. |
First impressions are hardly the most important with me, as I am well aware of the fact that life isn't perfect, people are not perfect, games not called "Chrono Trigger" are not perfect, and that shit can occur because of these imperfections. Fallout quickly reminded me of this as it refused to launch. No problem. There's actually a shit-ton, buttload, and/or surplus of glitches, but most are minor annoyances at best. Flipping screens is where the real fun comes in, because there's a strong chance that the game will crash. There's also the possibility of a crash even when I don't flip screens. I'm sure there are fixes to all of this, but I'm not computer savvy. I can't find some of these file names that possible solution threads type about. Hell, my issues might not be the exact problems being addressed in the posts. Most Google results were just different sites typing the same answers to the launching glitch I mentioned at the beginning of this paragraph and I didn't realize it until the end when the post finishes with something like, "... and this should allow you to launch a new game...." *shrug* I can cope with this. It's been a long time, but not so long that I don't remember the second most important bit of advice for any gamer: Save early, save often, and don't override saves. Thank you, Sierra.
Fuck you, Sierra. |
As I sort of hinted at when mentioning the endings, Fallout begins with a pleth... a bunch of options for personalizing your character's features. All of them are ugly, just like everything else in this game that isn't Dogmeat.
Unfortunately, every time Dogmeat was killed, the action would slow down dramatically and Sarah McLachlan's "Angel" would begin playing.
Expect a lot of recycled visuals:
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Rubble, rubble everywhere. |
Gameplay manages to stay true to the Action RPG tradition of simple, repetitive combat: find the enemy, shoot the enemy, and loot (possibly teabag) the enemy. Remember those moments in a traditional RPG where you'd find a town and just sort of chill out for a while because you just spent the last hour and a half surviving random battles that occurred every three steps and are reluctant to go through that same shit again so soon? A bit of Fallout questing should jog that memory! With my first playthrough, Kickle did just fine imitating Gallagher with a Fawkes' brand Super Sledge-o-Matic. Then, in my second playthrough, Iuppiter was kinda doing the same thing with small guns and energy weapons. I seldom bothered with dodging and hiding. It wasted too much time, and only the behemoths required any real strategy. I tried to change things up with silent kills and sniper action, but, again, it was an awful lot of effort just to take down another generic raider or mutant. On the other hand, nukes and missiles are a wonderful distraction, so long as you don't kill yourself in the process. There's also a bunch of karma-dependent (with two exceptions) companions who will tag along, block your path, ruin stealth, step into the line of fire, and quickly die to just about anything. The only two worth a damn are Fawkes, because he can actually survive, and Dogmeat, because the Puppies perk allows for the infinite reincarnation of the lovable pooch.
I wish I could post some of my screenshots, especially the one where I shot a member of the Talon mercenaries in the face with a railway spike and his detached head was stuck to the door of a nearby building. Unfortunately, this also requires a fix of sorts and my attempts to follow directions offered on help threads have proven unsuccessful. Over a hundred of them were taken before I realized I couldn't access a single one for the sake of this awful blog. I guess it doesn't matter too much. Most of them were of the various glitches I encountered, including detached body parts still moving, my companion and I walking through solid objects that occasionally resulted in getting stuck in invisible holes, and floating bodies/items/debris. There was also one of Initiate Pek whom I had rescued long ago. While going through that area much later into the game, he suddenly appeared behind my character, staring straight at me, and was still talking about how I needed to escort him back to Hoss and the other members of the brotherhood.
Every move you make, every face you break... I'll be watching you. |
With the GotY Edition, I was able to gain an additional ten levels, earn new perks, see new sights, and complete quests involving slavers, aliens, hillbillies, gut-flinging ghouls, and Chinese holograms. While this means there is much more to do in a game that already had more than enough to begin with, none of it really feels new. Just more of the same shit, which is also the reason I got tired of playing WoW. At least Warcraft has plenty of lore to witness and take part in. With Fallout, the bulk of obtainable information is just pointless bits of, "Hey, that's neat, I guess." Outside of the main quests, most of what I found to be interesting came from exploring the other vaults. Well, the reappearance of Harold was kinda nice, too, even if he wasn't as joyous as he used to be.
"Hey, life's not so bad." "Somebody kill me." |
I tried to play through the entire thing. Hell, I did explore every area of the original game. There's a bunch of subtle references, like the Snatcher shout-out found in the Capitol Post building, and a few not-so-subtle references, like the haunted Dunwich Building which, of course, takes its name from the short story by Lovecraft. Three Dog's GNR news station provides a surprisingly catchy selection of licensed 40s music, and Three Dog himself is quite charismatic. What he says will change depending upon what you do and how you do it, though all of it will eventually grow tiresome if you choose to hang around for Fallout's entire experience. It's also possible to kill the guy, but his replacement's whiny remarks are far less varied and the station becomes unbearable that much sooner. I'm likely going to buy most of the playlist, starting with "Civilization (Bongo Bongo Bongo)," thanks to this game, though I can't imagine enjoying it half as much without hearing Three Dog's howl and news segment afterwards.
Overall, I want to tell my non-existent readers to add this to their collection, but the constant problems soured every happy moment I had. Whenever something brought a smile to my face, an error pop-up immediately removed it. There wasn't quite as many issues with New Vegas, so I might go back and do more of that after I finish Bioshock, which feels like a depressing version of Fallout that compensates with a far superior atmosphere and story. I'm genuinely on edge at all times thanks to the sound, lack of ammunition, and creepy surroundings. Then again, I'm not too fond of stuff like that. I think I mentioned something along those lines back when I blogged about Revelations, remember? The only reason I played that game was because Josh recommended it. You know, he's the one who bought me Bioshock for the PS3 as a Christmas present. *Note to self: ignore all other gaming suggestions from that misery-inducing assclown.*
Time once again for an important public blogging announcement!
Don't feed the yao guai... unless you brought them Agatha.
That is all. |
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