While many still believe in the Sand Castle Vs. Ocean theory, this idea is without reliableWiki resources to support it, thus the Battle of Thermohoppopotamus remains as the first documented use of what tacticians refer to today as a "tower defense".
The tower defense strategy was nautrally conceived through conception. Since women are the opposite of men, and inherently evil because of it, sperm is treated as a sort of enemy. As sperm enters the female's body, it reaches an abyss-like region aptly named the "tartuterus". While the egg cell's membrane acts as the primary shield, the tartuterus is set up as an elaborate maze filled with trap cards, anti-sperm monsters, David Bowie, and acid to prevent all but the most determined sperm from ever seeing the egg. For those few who survive the trip, they will then have to fight their way through the cannon towers, slowing traps, and an excessive number of sunken colonies fortifying the membrane of the ovum. In most cases, only a sole survivor lives to tell the tale (not that anyone cares to listen).
All of this, along with Custard's last stand for revenge at the Alamo, laid the foundation for this sub-genre of RTS gaming:
If it wasn't for the pants, you wouldn't be able to tell'em apart! |
The tower defense genre boomed with the help of Adobe Flash. Not everyone wanted to buy a Craft game, and there was nothing else worth playing in 2007...
The first major success was in January of 2007, and it was actually a Flash remake of the Warcraft 3 map Element TD. Lazy bastard. Personally, I believe Defend Your Castle ! deserves a little more credit for its 2003 contribution, but I understand that it doesn't play much like what qualifies for a tower defense game nowadays, and no one cares what I think, so fuck it. This was followed up with other popular titles such as Desktop Tower Defense, Bloons Tower Defense 1 - 4, Gemcraft, Cursed Treasure 1 and 2, Kingdom Rush, Cellcraft, Symphonic Tower Defense, Pokemon Tower Defense, Throw Pillows at a Toddler's Face as Hard As You Can, and plenty of others that now make up entire websites dedicated solely to them. Why are they so popular? It's partially because the gameplay is, at its core, simple fun, like a Bejeweled clone or an old beat'em up, though a few have tried (unsuccessfully) to make their games a bit more complex. Another reason is because many of them are 100% free to play. Can't afford to buy a copy of Plants Vs Zombies or Orcs Must Die!? Who cares?! There's plenty of other choices out there. If you don't mind paying, however, I highly recommend both of those games! I'm especially impressed with Orcs Must Die! because it utilizes the third-person perspective of standard action games without complicating anything in the process. I also appreciate the humor Robot Entertainment injected into it. Whatever TD you decide to play, you're likely going to have more fun than you figured you would... unless it has a shitty rating. Why would you even bother playing if that information was available? To prove my statement wrong? Why would that matter? Who's going to actually read this and agree with anything I type? Your effort to make me look foolish has been in vain! I made myself look foolish long before you were even aware of my existence, so there!
Oh, and Rampart existed at some point during all of this.
Yeah, that's how I remember it. |
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